dxd - dynax driver framework 3.0.1d223
cross platform open source driver development framework
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dx::abstract::event Class Referenceabstract

the counting event every scope implements: a signal raises the count, a wait takes one (or resets the count where the waiter serves them all at once) More...

#include <dx_common.h>

Inheritance diagram for dx::abstract::event:

Public Member Functions

virtual event & initialize (bool signalled=false)
virtual event & initialize (const std::string &, bool signalled=false)
virtual event & reset (uint64_t count=0)=0
virtual event & signal (uint64_t count=1)=0
virtual event & wait (bool reset=false)=0

Protected Member Functions

virtual ~event ()=default

Detailed Description

the counting event every scope implements: a signal raises the count, a wait takes one (or resets the count where the waiter serves them all at once)

Constructor & Destructor Documentation

◆ ~event()

virtual dx::abstract::event::~event ( )
protectedvirtualdefault

Reimplemented in dx::event< kernel >, and dx::shared::event.

Member Function Documentation

◆ initialize() [1/2]

virtual event & dx::abstract::event::initialize ( bool signalled = false)
inlinevirtual

Reimplemented in dx::event< kernel >.

◆ initialize() [2/2]

virtual event & dx::abstract::event::initialize ( const std::string & ,
bool signalled = false )
inlinevirtual

Reimplemented in dx::event< kernel >, and dx::shared::event.

◆ reset()

virtual event & dx::abstract::event::reset ( uint64_t count = 0)
pure virtual

Implemented in dx::event< kernel >, dx::event< user >, and dx::shared::event.

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◆ signal()

virtual event & dx::abstract::event::signal ( uint64_t count = 1)
pure virtual

◆ wait()

virtual event & dx::abstract::event::wait ( bool reset = false)
pure virtual

Implemented in dx::event< kernel >, dx::event< user >, and dx::shared::event.

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The documentation for this class was generated from the following file:

(c) copyright 2009 dynamic acoustics e.U. generated on

a closed source license may be obtained by requesting a written permission from dynamic acoustics e.U.
however - governmental use generally and military use especially is strictly prohibited though.